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1. [Request] Codebreaker in High-Powered Slot - in Feedback/Requests [original thread]
Aeon Amadi wrote: I was okay with Logistics suits getting the 10% hacking bonus but - come on, putting an electronics module in the Low-Powered Slot? Scouts should be able to specialize in a role at which they can apply speed mods and codebre...
- by Havok Razor - at 2012.08.15 15:29:00
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2. Permit the Sniper to Go Even Higher, a Discussion of Battlefield Layering - in Feedback/Requests [original thread]
I hate that people are up THAT high to the point where I can't even see them, but I read your entire post (I may be the first to reply that actually did...) and I must say, this isn't a bad idea. Just make sure there's a disadvantage to it so that...
- by Havok Razor - at 2012.07.18 06:38:00
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3. Five Initial Thoughts after four hours of game play. - in Feedback/Requests [original thread]
Didn't read all the replies, but if your rifle is jumping all over the place, try crouching and holding still just before scoping in for a shot. It'll steady out very quickly that way as long as you don't move, unscope, or stand up. I'm glad it's ...
- by Havok Razor - at 2012.07.15 10:19:00
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4. Feedback: Assault suits Type-II vs Type-A - in Feedback/Requests [original thread]
My current Type-II fit looks like: CreoDron Breach AR Militia SMG Militia CPU Enhancer Militia PG Enhancer Complex Shield Extender x 2 Nanohive This puts me at around 330 shield and the basic 100-150 armor. This is more than enough tank to su...
- by Havok Razor - at 2012.07.15 03:30:00
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5. different ammo types DUST DEVS READ ME!!! - in Feedback/Requests [original thread]
I want different ammo types akin to the EVE weapons which have the 4 damage types and resistances. Do it CCP >:)
- by Havok Razor - at 2012.07.11 06:33:00
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6. [REQUEST] - Dropsuits Slots in the Market - in Feedback/Requests [original thread]
Kaleth Penken III wrote: I would like to be able to see what slots are available on drop suits in the market, kind of like buying ships in EVE. You could last build, it's bugged now for some reason. It'll be there again soon.
- by Havok Razor - at 2012.07.09 02:00:00
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7. Improved "show info" like in EVE - in Feedback/Requests [original thread]
In EVE every time you "show info" on a fitted item, it takes into account everything that is affecting it, for example damage modifiers and rate of fire bonuses, tracking boosts from enhancers and computers, range boosts from enhancers, capacitor ...
- by Havok Razor - at 2012.06.29 19:53:00
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8. [Request] Fix Sniper Rifle Sway: it's broken. - in Feedback/Requests [original thread]
Finn Kempers wrote: Templar Two wrote: It ha s been proposed a "Hod Breath" mechanic (Sniper Simulation game have this). If CCP want the scope to stops moving completely this is the only FPS mechanic that works (especially if sway is stamin...
- by Havok Razor - at 2012.06.28 19:34:00
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